lunes, 30 de diciembre de 2013
MAKING OF PAGINA 75 DE NIEBLA
Cualquier duda que tengan no duden en preguntar.
Espero lo hayan disfrutado. Un saludo y que tengan un feliz y prospero año nuevo!
domingo, 22 de diciembre de 2013
FIN DE AÑO
jueves, 15 de noviembre de 2012
NIEBLA EDICIÓN LIMITADA EN FESTO
Y para aquellos que no pueden esperar a la versión de lujo, en la Festo este 17 y 18 de noviembre, en el CNA, venderemos una versión especial limitada de colección de Niebla, con la primera parte de esta historia. 40 paginitas, 170 pesos, 50 copias. No te quedes sin la tuya, que se publicara solo una vez de esta forma. Estaremos en la mesa 26, por los arquitos del patio de la escuela de pintura " La esmeralda". ¡Te esperamos!
viernes, 26 de octubre de 2012
Con ustedes: NIEBLA: LIBRO 1!!
Muy pronto mas noticias!!
martes, 2 de octubre de 2012
MAS DE NIEBLA
miércoles, 12 de septiembre de 2012
lunes, 22 de agosto de 2011
NIEBLA, Cómic Mexicano de Fantasía

Luego de presenciar un accidente
fatal, un joven de la nobleza huye de
su país acusado de un crimen, en su
intento de recuperar su posición,
comprende que ese accidente fue
sólo el comienzo de una serie de
eventos que afectarán a todos los
habitantes de Arofa, el continente
flotante.
Historia de aventuras,
misterio, intriga y seres fantásticos.

Que lo disfruten
viernes, 27 de mayo de 2011
VIDEOS DE PROCESOS
Avatom un comic, proyecto de Chris Meloni
Tengo la fortuna de dibujar y colorear una novela grafica ideada por uno de mis actores de series favorito, Chris Meloni, para quienes no lo ubican, es el que sale del detective Stabler en La Ley y el Orden, Unidad de Victimas Especiales. Muy buena serie, la verdad, jejeje, y bueno, ya podrán imaginar mi emoción al ser elegido para transmitir su idea, ( en donde el sale, cabe mencionar)
Este comic se publicitó en La comicon de nueva York, y espero sea de su agrado, aquí les muestro algunas imágenes de lo que llevo hasta el momento, espero sean de su agrado.

SHREK : ventajas y desventajas de trabajar para una licencia
Ok, se que algunos de los que leen esto no saben de esto así que explicare un poco esto de las licencias, para los que saben , por favor, un poco de paciencia.

Esto significa que tu producto sea mercadeable, que puedas vender camisetas, mochilas, loncheras, cobijas, muñecos, videojuegos, figuras de acción, etc, porque esas compañías, las que generan todos esos productos, te compran la licencia (a muy alto precio) para poder generar esos productos, además te tienen que dar un porcentaje de las ganancias. Así que como verán, generar licencias, es muy lucrativo.
En el mundo del comic, hay dos clases de licencias, desde donde yo lo veo:
Los super héroes, y los cartoons.
Entiéndase Superheroes a las licencias de Marvel, DC etc… donde los personajes son seres humanos, (no caricaturas como el pato Donald, cualquier personaje de Pixar, o el mismo Shrek y su universo) Si, ya se que ni superman ni Martian manhunter son seres humanos, pero por favor, síganme la corriente.

En el caso de los superhéroes, las editoriales le dan cierta libertad al artista, que consiste en poder plasmar su propia voz en el personaje, pero obvio hay que respetar el traje, el peinado y ciertas características. Sin embargo, cuando uno lee un comic, puede identificar al instante quien lo hizo, y eso es muy bueno, pues te genera fans y una carrera sólida.
En el caso de licencias donde debes dibujarlos exactamente igual que todos, tu identidad se pierde, y solamente los especialistas (dígase otros artistas) pueden notar la diferencia en el dinamismo, expresiones y demás detalles que te hacen único, pero para el ojo común, el personaje puede estar dibujado por 20 personas distintas, y da lo mismo. En este caso, es, en mi opinión, poco probable que generes un fan base o una carrera exitosa, por lo menos en el mundo de los comics, ya que seguramente, si te interesa la animación, estarás mas que capacitado para poder triunfar ahí, por lo menos en el departamento de clean up (CLEANUP: es la etapa donde varios asistentes, limpian los dibujos del animador, en general deben dibujar mejor que él, para poder interpretar sus líneas y respetar al personajes que dibujan)
Las licencias, en todo caso, ( ya sean súper héroes o cartoons) Pagan mucho mejor que cualquier otro personaje, que en general, aquí estamos entrando a la zona de comics independientes.
Las editoriales que manejan comics independientes en general pagan muy poco, porque no tienen ninguna especie de ganancia con sus personajes, salvo las mismas publicaciones, o en su defecto, comparten sus libros con televisoras o productoras de cine, para ver si les interesa comprar la propiedad creativa y si así sucede, entonces, ellos obtienen ganancias.
La manera de trabajar de estas editoriales es obteniendo material original, así que es buena idea llegar con ellos si es que tienes un proyecto personal. Aunque debes estar consciente que los derechos y ganancias se irán un 50/ 50 y no te pagaran nada al principio.
Así que mi conclusión es, si eres super fan de algún personaje, y tu único sueño es dibujarlos algún día, pues enfócate en trabajar para alguna licencia,
Pero si tu sueño es crear personajes, universos e historias, el mundo de las licencias no es tu camino, a menos que desees hacerte un nombre antes de crear tus historias, pero ese es un camino muuuuyyy largo y frustrante.
En fin, eso es todo por hoy, después de una larga ausencia.
Saludos a todos, gracias por leer.
Ramon
viernes, 17 de diciembre de 2010
Felices Fiestas


Muy bien, pues este año ha estado lleno de proyectos interesantes y muchas promesas para el futuro, así también como de dificultades económicas y un clima político y social bastante violento, sin embargo, no perdamos de vista el futuro, y tratar de hacer el cambio con lo que tenemos a la mano, que es nuestra propia vida y nuestro talento.
martes, 11 de mayo de 2010
Mas caricaturas
martes, 13 de abril de 2010
El bombero Ilustrado
Servicios de storyboard e ilustracion aqui.Deseas la elaboracion de tu caricatura? Todos los viernes se sortean a miembros para ver queien es el siguiente en ser inmortalizado por el bombero. no esperes mas, Hazte miembro hoy!
martes, 30 de marzo de 2010
caricatura 2

HE aqui otra caricatura que realice para el bombero Ilustrado, mi pagina de promocion en face book. Hazte seguidor!! aqui
martes, 16 de marzo de 2010
Caricatura
lunes, 17 de agosto de 2009
THE END OF THE LINE/ AL FINAL DE LA CUERDA

Narrated by Ted Danson and based on the book by Charles Clover, THE END OF THE LINE explores the devastating effect that overfishing is having on fish stocks and the health of our oceans. Scientists predict that if we continue fishing at the current rate, the planet will completely run out of fish by 2048.
Narrada por Ted Danson y basada en el libro de Charles Clover, "The end of the line" explora el efecto devastador que el exceso de pesca esta teniendo sobre las reservas de peces y la salud de nuestros oceanos. Cientificos predicen que de continuar pescando así, el planeta se quedara completamente sin nada de peces para el 2048.
Y Ahora una entrevista / and now, an interview.
Que por que me importa que los peces desaparescan? Vaya, el oceano es parte importantisima de nuestro planeta, y su funcionamineto depende de sus habitantes. Sin peces el oceano deja de funcionar como lo ha hecho hasta ahora.
El agua cubre cerca del 71% de la superficie de la tierra, todos los continentes juntos no alcanzan ni un tercio. Como consecuencia, los océanos son de extraordinaria importancia para nuestro clima.
Las funciones esenciales de los océnos son:
a) Absorben y reflejan la luz del sol.
b) Almacenan calor
c) Transportarn el calor que almacenan
d) Provocan la mayoría de los cambios del sistema climático
e) Son la principal fuente de vapor de agua atmosférico
f) Intercambian gases (como CO2) con la atmósfera
Tendríamos mucho más dióxido de carbono en el aire, si los océanos no absorbieran cerca de un tercio de lo que produce el ser humano. El dióxido de carbono se disuelve fácilmente en el agua, ya que es una molécula polar y puede reaccionar con el carbono formando cabonato de hidrógeno. Además, el fitoplancton, pequeñas plantas que viven en enormes cantidades en los océanos, absorben el dióxido de carbono para su ciclo vital. Parte del CO2 se vuelve a emitir a la atmósfera cuando el fitoplancton muere y es ingerido por bacterias. A este proceso lo llamamos remineralización. Mientras que la fotosíntesis provoca la formación de biomasa, la remineralización provoca su destrucción. En ocasiones, las bacterias se hunden en el mar y es allí donde tiene lugar la remineralización. Aquí, se puede almacenar el carbono como sedimentos carbonados durante cientos de años.
A fines del año pasado el Instituto de los Recursos Mundiales (WRI) y el Programa de Naciones Unidas para el Medio Ambiente (PNUMA) presentaron un preocupante informe sobre la salud de los ecosistemas, pues detectaron que su deterioro avanza velozmente.
"Cada una de las mediciones realizadas por los científicos para evaluar la salud de los ecosistemas del mundo nos muestra que estamos extrayendo de ellos más que antes y degradándolos a una ritmo cada vez más acelerado", afirmó Klaus Töpfer, director ejecutivo del PNUMA.
"Dependemos de los ecosistemas para nuestros sostenimiento, y a la vez su buena salud depende de los cuidados que les dispensemos", añadió.
Pese a que estos documentales tienden a ser un alarmantes y a dejar al lado atacado en una posicion donde no puede defenderse, el hecho de que esto esta sucediendo no deja ninguna duda. Los cientificos han estado escribiendo de esto por 25 años, poco a poco se van comprobando los impactos de los cuales hablan, Sin embargo, nadie ha dicho nada hasta ahora. ¿Que puede hacerse? La mayoria de nosotros no tenemos el poder para hacer una diferencia significante, todavia, sin embargo estar enterado siempre ayuda a que las cosas comiencen a cambiar. Les dejo el link de la pagina que ha estado haciendo este movimiento por si les interesa.
Un saludo.
martes, 30 de junio de 2009
NUEVO BLOG
Saludos!
domingo, 28 de junio de 2009
ENTREVISTA EN JAZMA ONLINE
Hola, esta es otra entrevista para jazma online, denle una checada. Para ver la entrevista original den clic aqui
Saludos!
RAMON ESPINOZA
Artist of Praetorian
Published by: Outlaw Entertainment
Interviewed by: Richard Vasseur
Richard: Where were you born and raised and what was it like growing up?
Ramon: I was born in Mexico City, but I was raised in a suburb that lies 20 minutes from the main city. My childhood was not easy for me or those around me; I was a very restless and different child. Drawing and painting where the only things that could control my behavior.
Richard: How did you first start drawing?
Ramon: As I mentioned, I was what is called a hyperactive child, nobody could watch after me, I was like Bart Simpson, a nightmare. My mother tried different activities, from Karate, Football and gymnastics, but nothing seemed to work. However, one day she gave me a notebook, colors, and found her holy remedy, this is when she discovered that drawing would keep me occupied, silent and calm for the entire day. When I was five she enrolled me in drawing and painting classes and since then I haven�t stopped for a single day. I started making my own comics when I was 12, and haven�t stopped since.
Richard: Did you have to do any research for the scenes at the crucifixion?
Ramon: Of course. It is a period in time that I find personally fascinating, I have a Project about Jesus that is several years old, so I had already done my research. The most difficult thing was deciding what kind of cross to use on the comic, the iconic one or the real one, the real one is not the cross that we all know, it�s more of a �T�, and people were crucified relatively close to the ground and with their feet nailed to the sides of the plank, however, the traditional cross is more ingrained in the subconscious, which is why I decided to draw that one. As for the Romans and the city of Jerusalem, I obtained some documentaries, diagrams and books where they are explained. In the case of the soldiers, what each element means and the uniform that each rank wore.
Richard: How would you describe your art style?
Ramon: I don�t know, stylized? With a touch of animation, caricature, and a little of traditional drawing. Perhaps a bit obsessive with the backgrounds. I would like to think that whenever people remember one of my Works, they will have the sensation of having seen a movie
Richard: How did you join Outlaw Entertainment?
Ramon: I had the fortune of knowing Jason Burns because of a work we had previously realized together, it was The Sleepy Truth, with art by my great friend Erik Valdez, and in which he invited me to do the coloring. After that I did the art for the first part of a graphic novel of Jason�s which was stopped because of external reasons. One day, out of the blue, he invited me to do Praetorians for Outlaw, and after reading the script there was no way I could say no.
Richard: Do you ever imagine yourself as the characters you draw?
Ramon: Always. Everybody knows that making comics is like being the Director and Actor in your own movie. And as an actor you have to study your character, and when I say study I mean things that are beyond the script, such as: Does the character collect things? If so, what does he collect? What is his favourite color? Does he have strong family ties or are they nonexistent? All of this contributes to making better work, since you can decide what to put in his house, the type of clothes or mobile phone he has, or what color his car should be..
Richard: Would you like to do more comics along the lines of "Praetorian"?
Ramon: Praetorians was an excellent script, and a very good story. If there is a sequel to Praetorians, I would love to work on it, and I would like to work on more stories in general, as long as the script is good, I don�t care what genre it is.
Richard: What will we find at your website
Ramon: www.ramonespinoza.com ? Publicity Works I have done here in Mexico as well as a client list and a very friendly ftp from which I send whatever Works I am asked for. The really interesting thing would be my blog, I post every two weeks, more or less, and well, I talk of my personal interests, comic book and drawing processes as well as news of future projects. Right now it is only in Spanish, though I think I will have to start translating it, hehe, the blog link is: http://espinozacomics.blogspot.com/
Richard: Do you still do coloring?
Ramon: I�ve thought about that a lot, you know? I�ve discussed with Erik and my wife Carol, that most people like my coloring better than my drawing, and I sincerely enjoy drawing more than I do coloring. The other day I reached a conclusion on this subject.
I don�t consider myself a colorist, I consider myself a Comic Artist, in the full meaning of the word. I write, draw and color comics. I love the entire process. Will I color in the future? Yes, I have the second volume of The Sleepy Truth which my friend Erik Valdez has finished drawing, but I also have many other projects as well.
Richard: Did you enjoy drawing "How To Be A Serial Killer"?
Ramon: You know? It was very exciting and scary , since the deadline was too tight, I had to finish 4 pages a day, and I�m talking about pencils and inks, and it wasn�t easy at all. However, I was very satisfied with the final product, and Jessie Garza is a great editor, so yes, I enjoyed it very much.
Richard: Do you prefer working on graphic novels or would you prefer a regular series?
Ramon: For now, to be honest, I think Graphic Novels. Eventually I�d love to work on a regular series.
Richard: Would you like to work for either of the Big Two comic publishers?
Ramon: Who wouldn�t? That is anybody�s dream, to draw some of your favourite characters, at least once. For most people, that was the reason for wanting to do comics. My reason is to eventually be able to tell my own stories.
Richard: How can someone contact you?
Ramon: Through my webpage in �contacts�
Richard: Any final words of wisdom?
Ramon: Wisdom? Mmmm, I really think that Brooke McEldowney, the cartoonist, said exactly how I feel on any project I am. I quote:
�I suppose no matter what I'm drawing, there will always be some sort of question in my mind about it. A work of art (even cartoon art)is never really finished; it is abandoned.�
When you are on a deadline, that�s exactly the truth, you are never totally happy with it, but you have to let it go. And after you left a project. You feel sort of empty and sad, like what now? Because you put all your heart and time in it. But then you see your baby in print, You touch it, read it and you feel happy, and realize that you can do other projects. And is like that every single time. At least for me. I don�t know if that could be consider words of wisdom, but well, there you have it.
RESEÑA DE PRETORIAN EN TOMB MAGAZINE COMIC BOOK REVIEWS
Praetorian TPB – Review
Wow! This was a fantastic attention grabbing story from start to finish! I was kinda on the fence when the religious tones started flowing but I was so glad on how the story turned out. A very nice Serial Killer style story left wide open for more volumes to come!Artwork: 4.5 out of 5
I loved the style used in this book. It was kinda cartoonish but in a more stylized way. I felt it fit nicely with the overall feel and flow of the story. The coloring was spot on with perfect tones and shades. It’s so close to perfection. Hands down an amazing effort.
Story: 4.2 out of 5
If I fault it on anything it would be the religious aspect, but it plays just a small roll in the whole of the story that I wasn’t bothered. A nice job on the overall concept that plays out so well. I really felt there were no holes in the story. It was all so well thought out and presented. The communication between characters is believable and it really grabbed my attention from the start.
First of all if you pass on a 112 page trade for under $8 your smoking something. Marvel and DC will charge you $15 for the same thing. But cost aside this book delivers. A nice serial killer plot that runs throughout. It leaves it self wide open at the end inviting you to come back for the next chapter. The artwork is great. An amazing first run that I can only hope builds a nice following so we can all read more. Pick this one up! I know I will be following what this company has to offer from now on.
jueves, 25 de junio de 2009
ENTREVISTA PARA COMIC RELATED
(PODRAN ENCONTRAR LA ENTREVISTA ORIGINAL EN: http://comicrelated.com/news/1943/talking-to-ramon-espinoza-praetorian )
Welcome to a very special edition of the Why I Love Comics column! This is a first for the column as I interview an artist for the first time. Well, if you want to be technical I interview Phil Hester all the time, but that's as a writer. Anyways, with the release of Praetorian by Outlaw, Jay asked me if I'd like to talk to Ramon Espinoza, the talented artist of the book. Here is that interview for your reading pleasure.

Eric: How did you get into comics?
Ramon: My first contact with comics was at the age of five with "Zor y los invensibles" (Zor and the invincibles) a great comic published here in Mexico which was created by Oscar Gonzales Guerrero and Angel Morales about two kids and a giant robot. From that moment I was hooked on the comic's world, and so I started to invent my own comics. Years passed, drawing and painting classes went by, but like many people, I didn't know one could make a living from it.
My painting teacher gave me a tip about animation in Disney, and how much one could earn working in that. So I was very excited when I learned I could live well doing what I loved: drawing. For 3 years I had the belief that my destiny was in animation, and I focused all my energy into it. But there was a problem: I was still writing stories and creating characters; and animation is about moving characters already created in a story already written. So secretly, comics were still there. It wasn't until I met a group of comic Artists called Ka-boom, that I found out how much you can expect to get paid for a pencil page, and I realize that I could also live by doing comics, but, I had to be pretty damn good to earn a good living from it. So I began to study.
This group used to teach comics techniques for free in their comic store, my surprise was that the old guy giving those techniques was Oscar Gonzales, co-creator of Zor and the invincibles. For months I went there to listen to him giving tips to others, and in occasions I showed him my own things, and I learned a lot from him. Then I heard about Humberto Ramos, and the success he was having in DC doing Impulse. Humberto, as you know, is Mexican, and that was enough for me to try and make it as well. But it was going to take more time that I planned. This was 9 years ago. In that time I studied art in college, worked in an animation studio doing advertising, went through my parents deaths, worked on several comic strips of my own creation, met my wife... It was in college where I meet my good friend Erik Valdez who, with Jason Burns, would eventually make the graphic novel "The Sleepy Truth", for which I did the colors. And you can take it from there.
Eric: This is actually your second time working with Jason right? Only this time instead of just colors your on full art duties?
Ramon: That's right. Yeah. First time doing full art.
Eric: So Ramon was this your first full length project where you were the artist for the book?
Ramon: No, my first project was "How to be a serial killer" a kind of prequel to an independent movie, the comic is being published by Viper comics, in it, I only did the pencils, after that I did a book called "Jungle Scout: A Vietnam War Story" for stone arch books. It was a kind of a mix between illustrated book and a comic.
Eric: Was there any major research you had to put in at all? With the flashbacks?
Ramon: Of course. It is a time that I find personally fascinating, I have a Project about Jesus that is several years old, so I had already done my research. The most difficult thing was deciding what kind of cross to use on the comic, the iconic one or the real one, the real one is not the cross that we all know, it's more of a "T", and people were crucified relatively close to the ground and with their feet nailed to the sides of the plank, however, the traditional cross is more ingrained in the subconscious, which is why I decided to draw that one. As for the Romans and the city of Jerusalem, I obtained some documentaries, diagrams and books where they are explained. In the case of the soldiers, what each element means and the uniform that each rank wore.
Eric: Did you have more fun drawing the action scenes or the scenes where the characters would attempt to figure out big pieces of the case?
Ramon: The actions scenes are always a headache, but also, the most enjoyable things to draw. Personally, I'm very obsessive, and hate those comics were the action makes no sense at all, were objects appear from nowhere and where the actual geography of the place is violated every panel. So I have to do a big drawing from a top angle and do a map of the place. Then draw the spots where the character is, and then, the movements. Like an animations seeing from one point of view. After that I chose the angles and then do the page.

And for the other scenes, the passive dramatic scenes... well, is a little difficult make a scene interesting, where all that is happening is people talking, you have to think how to do those scenes flow like water in a way that the reader never say, "what? More talking?" You don't want to do only talking heads. Besides, I had a terrific script, with amazing dialogues, I didn't want to screw those up.
Eric: Did you base any of the characters after existing people?
Ramon: I always had a problem with those comics where everyone looks alike, with superheroes comics you don't have that problem as long as they have their costume on, but with other kind of comics, it really affect the storytelling. So I always turn to see common people on the internet to do my characters, sometimes I chose an actor, but I do a combination of both, I don't want that the reader to get distracted saying: "Hey, that is Robert de Niro!" In the most part, the character written just pop in the drawing, the final product is never what I intended to be at the beginning, but just what the story needs, and that's what interest me. Every element in the book has to serve the story.
Eric: So what pulled you into the project?
Ramon: The characters, Jason always make good characters and good relationships; the time period, the fact that they are former roman soldiers, and the story, is fun, to the point, not presumptuous at all.
Eric: Did you have a say in what you got to pick?
Ramon: Well, Jason ask me if I was interested in doing a book, and despite I know he always write well, I did ask for the script first. One thing I know for sure, if the script doesn't make a click in my mind, in my heart, I chose not to do It. It have to have that something, I think I mean heart, It has to have a heart. Till now I haven't reject any project, I guess I've been lucky. And on the projects, Jason is so easy to work with, he give me the freedom to do whatever I think is good to the story. If I suggested to add a page or do a splash, he let me do it. Of course I give him always a good reason to do that.
Eric: How does it feel being the artist on the companies launch book which has gotten some strong reviews so far?
Ramon: Man, I'm happy, I put all my heart in that book, and it's amazing to see it kicking ass out there. But also it's a great responsibility, I cannot allow myself to do something inferior now, I'm talking about story and Art alike. And this is a problem right now, because, we, Jason and I, started a project just before Praetorians, and I finished the entire first part, but due to some difficulties, that book had to wait. Now, it is the next project I'm doing with Outlaw, and I had to talk to them, and ask them to let me do some adjustments, because, the art is from before praetorians and for that reason is inferior. So right now, Im working on it. After that I will finished the book, and I have to say, Is a going to be a great book.
Eric: So are you an exclusive artist with Outlaw right now?
Ramon: For the moment yes, I already have a contract with them to do another 3 books. And frankly, I'm very happy with them, they really want to do good stories and produce good quality books.
Eric: So Ramon your actually the first artist I've interview for the site, I was wondering artistically speaking: Who inspires you?
Ramon: Like someone? Like an influence? Or like things?
If we are talking of an influence, I say Katsugiro Otomo, Travis Charest, Kyle Baker, Scott McCloud. That from the comics world. I get inspired from movies also, and books. Form movies the director Jean-Pierre Jeunet always inspired me in question of colors, images, angles and storytelling. And in everyday life I get inspired with everything around me, I live near the country, so I have constant contact with nature, I use to walk and see the trees and the sky, all the colours and forms, and that inspire me. But also the city, the buildings, the people, and the stories that happen with them, or the stories I like to invent to myself that happen with them. In short, I get inspiration from everything I can.
Eric: My final question for you Ramon is how would you describe your style as an artist? It seems that in Praetorian it was a little more realistic for most of the book.
Ramon: Its a little difficult for me to describe my own style, because I don't force it to be nothing in particular. I believe it's a mistake trying to get a style, for me is like trying to be yourself. You cannot try that, you simply are, and you will not be yourself unless you stop trying to be. Otherwise you'll end up to be a phony. In comics many people are worried to be a "jim lee" a "Travis Charest" a "Humberto Ramos" But they already exists, they are there and those others are only bad copies, who may never find their true voice. So to answer your question, I can quote some reviewers, because what they say about my style makes sense. " Is a mix of Animation, caricature and realistic drawing."
I would Like to thank Ramon for his time and you can actually order Praetorian from you LCS or Outlaw's own website!
































